No-Duck Hunt
NO DUCK HUNT
In "No Duck Hunt," players find themselves in a serene countryside environment, where lush green fields stretch beneath the vast blue sky. However, the tranquility is interrupted by the distant sound of gunshots as a hidden hunter takes aim at a flock of ducks gracefully flying overhead. As the faithful companions of these ducks, players must spring into action, racing through the landscape to feed and protect the birds from harm.
The gameplay mechanics of "No Duck Hunt" are simple yet challenging. Players control the dog with intuitive controls, needing to make split-second decisions to maximize their effectiveness.
Upon pressing the start button, players are immediately thrown into the thick of the action. The camera scrolls alongside the dog, revealing ducks peacefully flying in formation. Suddenly, a gunshot echoes through the air, signaling the start of the perilous chase. Like the dog, players must run through the fields to catch up with the ducks and feed them, ensuring their safety.
About this game
The Game Jam
- "No Duck Hunt" participated into the 24 hours Game Jam "Generation ColombiaCohort 5: GameJam 1 Day"
- Game Jam Topic: "No violence"
- GitHub Repository: https://github.com/CamiloGz001/GameJam
- GDD: NoDuckHunt-Game Design Document Template V1 - Documentos de Google
- Trello: https://trello.com/invite/b/TwJZdGq5/ATTIa8061f5b309dc84c94f0a27c00de30d7ADC651B3/game-jam-sin-violencia
- Pitch: https://docs.google.com/presentation/d/1EmGTVnJZoXlUs0Epo21qx2UcN6UAwbO5/edit#sl...
The Team
- Project Manager & Game Developer: Camilo Gomez
- Technical Designer: Nicolas Parroquiano
- Game Developer: Daniel Arenas
- UI Designer: Erika Angel
We are students of the "Unity Developer Bootcamp" (Cohort 5) by Generation Colombia
Special Thanks
- Miguel Hernandez
- Paola Ballen
- Valentina Sepulveda
- Mauricio Castro
- Jhon Mario
- Alejo
All of them helped us to achieve our goals in our first Game Jam
Status | Prototype |
Platforms | HTML5 |
Authors | CamiloGZ, erikaangel11, Nico Parroquiano, Daniel Alexander Arenas Gaviria |
Genre | Simulation |
Made with | Unity |
Tags | 3D, First-Person, Indie, Short, Singleplayer, Unity |
Average session | A few seconds |
Inputs | Keyboard |
Comments
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Uff super bueno el plot-twist de un clásico de la infancia. A salvar los patos!
Un juego donde revives infancia pero de una manera más conciente sobre la importancia de cada ser viviente, espero ver próximas versiones.
Hola a todo el equipo!
Esa vuelta que le dieron retomando Duck Hunt me pareció tan acertada porque puede permitir ver los juegos desde una nueva perspectiva, ojalá en la próxima versión se incluya una interfaz que permita pausar el juego y también estaría my bueno crear un videito introductorio, qué se yo haciendo un comparativo por ejemplo obvio sin ser muy evidente. :D